

Next time you are making belts or other items that need to be thicker then push up that cloth thickness slider to get a fuller, more realistic 3D asset. Again… texture painting can accomplish the same results with fewer polys. From there add detail to make the armor look like metal instead of leather. You could easily add things like another slimmer belt sewed to the top of the armor waist area for a more realistic buckle up type of armor but painting that detail saves a lot of polys.Ĭombined with other techniques like ZBrush you could easily add more detail via the GOZ route if you are using Character Creator to jump over into ZBrush. In this case, it only took two different sewing areas at the front and back of the patterns. The great thing about this method is how easy it is to draw the armor pattern then sew it up. In fact, everything except the hair and battle-ax were made in MD. Below you can see the armor on the original Reallusion Character Creator character.īelow is another example of armor created with the same method. You are now ready to apply the custom maps to your model and enhance your new and thick leather armor. From there we use the Thickness setting at the bottom of the menu.Įxport the mesh (make sure your UV map is in the 0 to 1 square) in obj format to use in Substance Painter or the application of your choice. Now we go into the cloth properties menu with the cloth selected in the cloth panel… NOT the cloth on the avatar. Next, use the cloth engine to sew up the cloth and position it according to your needs.

You do need to have your head wrapped around using sewing patterns to get anything done in MD but the great this is… some armor pieces can be drawn out as cloth in a manner of seconds.

For simpler fare, I found it more efficient to draw out the patterns and paint the details in Substance Painter instead of sculpting them, so this method depends on your ability to texture with another application. I have spent a lot more time in ZBrush than MD, so it was natural for me to turn to it for armor production… particularly complex armor which it still excels at. As I covered in an earlier article ZBrush is a great tool for making armor, but I find the pattern method of MD to be superior for my workflow in some cases. In fact, the cloth can look more like thick leather or metal with the right settings.
Do marvelous designer patterns work in clo3d software#
When it comes to thick armor some Marvelous Designer (MD) users turn to other software not realizing that the armor can be made in MD with simple patterns and an overlooked feature… cloth thickness.
